Aws/gamelift
@swamp/aws/gameliftv2026.10.25.1
01README
AWS GAMELIFT infrastructure models
02Release Notes
- Updated: fleet
03Behaviors
alias.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| Description? | string | A human-readable description of the alias. |
| Name | string | A descriptive label that is associated with an alias. Alias names do not need to be unique. |
| RoutingStrategy? | object | The message text to be used with a terminal routing strategy. If you specify TERMINAL for the Type property, you must specify this property. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift Alias
fn get(identifier: string)
Get a GameLift Alias
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Alias |
fn update()
Update a GameLift Alias
fn delete(identifier: string)
Delete a GameLift Alias
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Alias |
fn sync()
Sync GameLift Alias state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Alias resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift Alias resource state
build.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| Name? | string | A descriptive label that is associated with a build. Build names do not need to be unique. |
| OperatingSystem? | enum | The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later. |
| StorageLocation? | object | An Amazon S3 bucket identifier. This is the name of the S3 bucket. |
| Version? | string | Version information that is associated with this build. Version strings do not need to be unique. |
| ServerSdkVersion? | string | A server SDK version you used when integrating your game server build with Amazon GameLift. By default Amazon GameLift sets this value to 4.0.2. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift Build
fn get(identifier: string)
Get a GameLift Build
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Build |
fn update()
Update a GameLift Build
fn delete(identifier: string)
Delete a GameLift Build
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Build |
fn sync()
Sync GameLift Build state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Build resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift Build resource state
container_fleet.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| FleetRoleArn | string | A unique identifier for an AWS IAM role that manages access to your AWS services. Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console. |
| Description? | string | A human-readable description of a fleet. |
| GameServerContainerGroupDefinitionName? | string | The name of the container group definition that will be created per game server. You must specify GAME_SERVER container group. You have the option to also specify one PER_INSTANCE container group. |
| PerInstanceContainerGroupDefinitionName? | string | The name of the container group definition that will be created per instance. This field is optional if you specify GameServerContainerGroupDefinitionName. |
| InstanceConnectionPortRange? | object | A starting value for a range of allowed port numbers. |
| InstanceInboundPermissions? | array | A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server. |
| GameServerContainerGroupsPerInstance? | number | The number of desired game server container groups per instance, a number between 1-5000. |
| DeploymentDetails? | object | The ID of the last deployment on the container fleet. This field will be empty if the container fleet does not have a ContainerGroupDefinition attached. |
| DeploymentConfiguration? | object | The protection strategy for deployment on the container fleet; defaults to WITH_PROTECTION. |
| InstanceType? | string | The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. |
| BillingType? | enum | Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. |
| Locations? | array | |
| ScalingPolicies? | array | A list of rules that control how a fleet is scaled. |
| MetricGroups? | array | The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string. |
| NewGameSessionProtectionPolicy? | enum | A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions. |
| GameSessionCreationLimitPolicy? | object | The maximum number of game sessions that an individual can create during the policy period. |
| LogConfiguration? | object | Configures the service that provides logs. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
| PlayerGatewayMode? | enum | The player gateway mode for the container fleet. |
fn create()
Create a GameLift ContainerFleet
fn get(identifier: string)
Get a GameLift ContainerFleet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift ContainerFleet |
fn update()
Update a GameLift ContainerFleet
fn delete(identifier: string)
Delete a GameLift ContainerFleet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift ContainerFleet |
fn sync()
Sync GameLift ContainerFleet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift ContainerFleet resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift ContainerFleet resource state
container_group_definition.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| OperatingSystem | enum | The operating system of the container group |
| Name | string | A descriptive label for the container group definition. |
| ContainerGroupType? | enum | The scope of the container group |
| TotalMemoryLimitMebibytes | number | The total memory limit of container groups following this definition in MiB |
| TotalVcpuLimit? | number | The total amount of virtual CPUs on the container group definition |
| GameServerContainerDefinition? | object | A descriptive label for the container definition. Container definition names must be unique with a container group definition. |
| SupportContainerDefinitions? | array | A collection of support container definitions that define the containers in this group. |
| SourceVersionNumber? | number | A specific ContainerGroupDefinition version to be updated |
| VersionDescription? | string | The description of this version |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift ContainerGroupDefinition
fn get(identifier: string)
Get a GameLift ContainerGroupDefinition
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift ContainerGroupDefinition |
fn update()
Update a GameLift ContainerGroupDefinition
fn delete(identifier: string)
Delete a GameLift ContainerGroupDefinition
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift ContainerGroupDefinition |
fn sync()
Sync GameLift ContainerGroupDefinition state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift ContainerGroupDefinition resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift ContainerGroupDefinition resource state
fleet.tsv2026.10.25.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| ScalingPolicies? | array | A list of rules that control how a fleet is scaled. |
| AnywhereConfiguration? | object | Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost. |
| ApplyCapacity? | enum | Determines when and how to apply fleet or location capacities. Allowed options are ON_UPDATE (default), ON_CREATE_AND_UPDATE and ON_CREATE_AND_UPDATE_WITH_AUTOSCALING. If you choose ON_CREATE_AND_UPDATE_WITH_AUTOSCALING, MinSize and MaxSize will still be applied on creation and on updates, but DesiredEC2Instances will only be applied once on fleet creation and will be ignored during updates to prevent conflicts with auto-scaling. During updates with ON_CREATE_AND_UPDATE_WITH_AUTOSCALING chosen, if current desired instance is lower than the new MinSize, it will be increased to the new MinSize; if current desired instance is larger than the new MaxSize, it will be decreased to the new MaxSize. |
| CertificateConfiguration? | object | Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. |
| ComputeType? | enum | ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer. |
| Description? | string | A human-readable description of a fleet. |
| DesiredEC2Instances? | number | [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet. |
| EC2InboundPermissions? | array | A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server. |
| EC2InstanceType? | string | The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions. |
| FleetType? | enum | Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. |
| InstanceRoleARN? | string | A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console. |
| InstanceRoleCredentialsProvider? | enum | Credentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service. |
| Locations? | array | |
| LogPaths? | array | This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady() |
| MaxSize? | number | [DEPRECATED] The maximum value that is allowed for the fleet\'s instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value. |
| MetricGroups? | array | The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string. |
| MinSize? | number | [DEPRECATED] The minimum value allowed for the fleet\'s instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value. |
| Name | string | A descriptive label that is associated with a fleet. Fleet names do not need to be unique. |
| NewGameSessionProtectionPolicy? | enum | A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions. |
| PeerVpcAwsAccountId? | string | A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings. |
| PeerVpcId? | string | A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. |
| PlayerGatewayConfiguration? | object | The IP protocol supported by the game server. |
| ResourceCreationLimitPolicy? | object | The maximum number of game sessions that an individual can create during the policy period. |
| BuildId? | string | A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created. |
| ScriptId? | string | A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. Note: It is not currently possible to use the!Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually. |
| RuntimeConfiguration? | object | The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED. |
| ServerLaunchParameters? | string | This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath. |
| ServerLaunchPath? | string | This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
| PlayerGatewayMode? | enum | The player gateway mode for the fleet. |
fn create()
Create a GameLift Fleet
fn get(identifier: string)
Get a GameLift Fleet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Fleet |
fn update()
Update a GameLift Fleet
fn delete(identifier: string)
Delete a GameLift Fleet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Fleet |
fn sync()
Sync GameLift Fleet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Fleet resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift Fleet resource state
game_server_group.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| AutoScalingPolicy? | object | Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. |
| BalancingStrategy? | enum | The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting. |
| DeleteOption? | enum | The type of delete to perform. |
| GameServerGroupName | string | An identifier for the new game server group. |
| GameServerProtectionPolicy? | enum | A flag that indicates whether instances in the game server group are protected from early termination. |
| InstanceDefinitions | array | A set of EC2 instance types to use when creating instances in the group. |
| LaunchTemplate? | object | A unique identifier for an existing EC2 launch template. |
| MaxSize? | number | The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource. |
| MinSize? | number | The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource. |
| RoleArn | string | The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. |
| Tags? | array | A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead. |
| VpcSubnets? | array | A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource. |
fn create()
Create a GameLift GameServerGroup
fn get(identifier: string)
Get a GameLift GameServerGroup
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift GameServerGroup |
fn update()
Update a GameLift GameServerGroup
fn delete(identifier: string)
Delete a GameLift GameServerGroup
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift GameServerGroup |
fn sync()
Sync GameLift GameServerGroup state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift GameServerGroup resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift GameServerGroup resource state
game_session_queue.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| Name | string | A descriptive label that is associated with game session queue. Queue names must be unique within each Region. |
| TimeoutInSeconds? | number | The maximum time, in seconds, that a new game session placement request remains in the queue. |
| Destinations? | array | A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. |
| PlayerLatencyPolicies? | array | A set of policies that act as a sliding cap on player latency. |
| CustomEventData? | string | Information that is added to all events that are related to this game session queue. |
| NotificationTarget? | string | An SNS topic ARN that is set up to receive game session placement notifications. |
| FilterConfiguration? | object | A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2. |
| PriorityConfiguration? | object | The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift GameSessionQueue
fn get(identifier: string)
Get a GameLift GameSessionQueue
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift GameSessionQueue |
fn update()
Update a GameLift GameSessionQueue
fn delete(identifier: string)
Delete a GameLift GameSessionQueue
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift GameSessionQueue |
fn sync()
Sync GameLift GameSessionQueue state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift GameSessionQueue resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift GameSessionQueue resource state
location.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| LocationName | string | |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift Location
fn get(identifier: string)
Get a GameLift Location
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Location |
fn update()
Update a GameLift Location
fn delete(identifier: string)
Delete a GameLift Location
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Location |
fn sync()
Sync GameLift Location state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Location resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift Location resource state
matchmaking_configuration.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| AcceptanceRequired | boolean | A flag that indicates whether a match that was created with this configuration must be accepted by the matched players |
| AcceptanceTimeoutSeconds? | number | The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. |
| AdditionalPlayerCount? | number | The number of player slots in a match to keep open for future players. |
| BackfillMode? | enum | The method used to backfill game sessions created with this matchmaking configuration. |
| CreationTime? | string | A time stamp indicating when this data object was created. |
| CustomEventData? | string | Information to attach to all events related to the matchmaking configuration. |
| Description? | string | A descriptive label that is associated with matchmaking configuration. |
| FlexMatchMode? | enum | Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. |
| GameProperties? | array | A set of custom properties for a game session, formatted as key:value pairs. |
| GameSessionData? | string | A set of custom game session properties, formatted as a single string value. |
| GameSessionQueueArns? | array | The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. |
| Name | string | A unique identifier for the matchmaking configuration. |
| NotificationTarget? | string | An SNS topic ARN that is set up to receive matchmaking notifications. |
| RequestTimeoutSeconds | number | The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. |
| RuleSetArn? | string | The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses. |
| RuleSetName | string | A unique identifier for the matchmaking rule set to use with this configuration. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift MatchmakingConfiguration
fn get(identifier: string)
Get a GameLift MatchmakingConfiguration
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift MatchmakingConfiguration |
fn update()
Update a GameLift MatchmakingConfiguration
fn delete(identifier: string)
Delete a GameLift MatchmakingConfiguration
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift MatchmakingConfiguration |
fn sync()
Sync GameLift MatchmakingConfiguration state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift MatchmakingConfiguration resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift MatchmakingConfiguration resource state
matchmaking_rule_set.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| Name | string | A unique identifier for the matchmaking rule set. |
| RuleSetBody | string | A collection of matchmaking rules, formatted as a JSON string. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
fn create()
Create a GameLift MatchmakingRuleSet
fn get(identifier: string)
Get a GameLift MatchmakingRuleSet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift MatchmakingRuleSet |
fn update()
Update a GameLift MatchmakingRuleSet
fn delete(identifier: string)
Delete a GameLift MatchmakingRuleSet
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift MatchmakingRuleSet |
fn sync()
Sync GameLift MatchmakingRuleSet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift MatchmakingRuleSet resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift MatchmakingRuleSet resource state
script.tsv2026.10.23.1
Global Arguments
| Argument | Type | Description |
|---|---|---|
| name | string | Instance name for this resource (used as the unique identifier in the factory pattern) |
| accessKeyId? | string | AWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| secretAccessKey? | string | AWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| sessionToken? | string | AWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault. |
| region? | string | AWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1. |
| Name? | string | A descriptive label that is associated with a script. Script names do not need to be unique. |
| StorageLocation? | object | An Amazon S3 bucket identifier. This is the name of the S3 bucket. |
| Version? | string | The version that is associated with a script. Version strings do not need to be unique. |
| Tags? | array | An array of key-value pairs to apply to this resource. |
| NodeJsVersion? | string | The Node.js version used for execution of the Realtime script. |
fn create()
Create a GameLift Script
fn get(identifier: string)
Get a GameLift Script
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Script |
fn update()
Update a GameLift Script
fn delete(identifier: string)
Delete a GameLift Script
| Argument | Type | Description |
|---|---|---|
| identifier | string | The primary identifier of the GameLift Script |
fn sync()
Sync GameLift Script state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Script resources
| Argument | Type | Description |
|---|---|---|
| maxPages? | number | Maximum number of pages to fetch (default: 10) |
| resourceModel? | string | JSON resource model for parent-scoped listing (e.g. parent identifier) |
Resources
state(infinite)— GameLift Script resource state
04Previous Versions
2026.10.24.1AGPL-3.0-or-later
2026.10.23.1AGPL-3.0-or-later(was none)
- Updated: alias, build, container_fleet, container_group_definition, fleet, game_server_group, game_session_queue, location, matchmaking_configuration, matchmaking_rule_set, script
2026.10.13.1
- Updated: alias, build, container_fleet, container_group_definition, fleet, game_server_group, game_session_queue, location, matchmaking_configuration, matchmaking_rule_set, script
2026.10.09.1
- Updated: container_group_definition
2026.10.08.1
2026.10.06.1
2026.10.04.1
2026.10.03.1
2026.10.02.1
- Updated: container_group_definition
2026.10.01.1
2026.09.30.1
2026.09.29.1
2026.09.28.1
2026.09.27.1
2026.09.26.1
2026.09.25.1
2026.09.24.1
2026.09.23.1
2026.09.22.1
- Updated: container_fleet, fleet
05Stats
A
100 / 100
Downloads
35
Archive size
2.2 MB
Verified by Swamp
- Has README or module doc2/2earned
- README has a code example1/1earned
- README is substantive1/1earned
- Most symbols documented1/1earned
- No slow types (deprecated)1/1earned
- Dependencies pass trust audit2/2earned
- Docs keep secrets in a vault1/1earned
- Has description1/1earned
- Platform support declared (or universal)2/2earned
- License2/2earned
- Verified public repository2/2earned
06Platforms
07Labels