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Aws/gamelift

@swamp/aws/gameliftv2026.10.25.1· AGPL-3.0-or-later· 1d agoBEHAVIORS
01README

AWS GAMELIFT infrastructure models

02Release Notes
  • Updated: fleet
03Behaviors11
alias.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
Description?stringA human-readable description of the alias.
NamestringA descriptive label that is associated with an alias. Alias names do not need to be unique.
RoutingStrategy?objectThe message text to be used with a terminal routing strategy. If you specify TERMINAL for the Type property, you must specify this property.
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift Alias
fn get(identifier: string)
Get a GameLift Alias
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Alias
fn update()
Update a GameLift Alias
fn delete(identifier: string)
Delete a GameLift Alias
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Alias
fn sync()
Sync GameLift Alias state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Alias resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift Alias resource state
build.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
Name?stringA descriptive label that is associated with a build. Build names do not need to be unique.
OperatingSystem?enumThe operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
StorageLocation?objectAn Amazon S3 bucket identifier. This is the name of the S3 bucket.
Version?stringVersion information that is associated with this build. Version strings do not need to be unique.
ServerSdkVersion?stringA server SDK version you used when integrating your game server build with Amazon GameLift. By default Amazon GameLift sets this value to 4.0.2.
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift Build
fn get(identifier: string)
Get a GameLift Build
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Build
fn update()
Update a GameLift Build
fn delete(identifier: string)
Delete a GameLift Build
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Build
fn sync()
Sync GameLift Build state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Build resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift Build resource state
container_fleet.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
FleetRoleArnstringA unique identifier for an AWS IAM role that manages access to your AWS services. Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
Description?stringA human-readable description of a fleet.
GameServerContainerGroupDefinitionName?stringThe name of the container group definition that will be created per game server. You must specify GAME_SERVER container group. You have the option to also specify one PER_INSTANCE container group.
PerInstanceContainerGroupDefinitionName?stringThe name of the container group definition that will be created per instance. This field is optional if you specify GameServerContainerGroupDefinitionName.
InstanceConnectionPortRange?objectA starting value for a range of allowed port numbers.
InstanceInboundPermissions?arrayA range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
GameServerContainerGroupsPerInstance?numberThe number of desired game server container groups per instance, a number between 1-5000.
DeploymentDetails?objectThe ID of the last deployment on the container fleet. This field will be empty if the container fleet does not have a ContainerGroupDefinition attached.
DeploymentConfiguration?objectThe protection strategy for deployment on the container fleet; defaults to WITH_PROTECTION.
InstanceType?stringThe name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
BillingType?enumIndicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
Locations?array
ScalingPolicies?arrayA list of rules that control how a fleet is scaled.
MetricGroups?arrayThe name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
NewGameSessionProtectionPolicy?enumA game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
GameSessionCreationLimitPolicy?objectThe maximum number of game sessions that an individual can create during the policy period.
LogConfiguration?objectConfigures the service that provides logs.
Tags?arrayAn array of key-value pairs to apply to this resource.
PlayerGatewayMode?enumThe player gateway mode for the container fleet.
fn create()
Create a GameLift ContainerFleet
fn get(identifier: string)
Get a GameLift ContainerFleet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift ContainerFleet
fn update()
Update a GameLift ContainerFleet
fn delete(identifier: string)
Delete a GameLift ContainerFleet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift ContainerFleet
fn sync()
Sync GameLift ContainerFleet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift ContainerFleet resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift ContainerFleet resource state
container_group_definition.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
OperatingSystemenumThe operating system of the container group
NamestringA descriptive label for the container group definition.
ContainerGroupType?enumThe scope of the container group
TotalMemoryLimitMebibytesnumberThe total memory limit of container groups following this definition in MiB
TotalVcpuLimit?numberThe total amount of virtual CPUs on the container group definition
GameServerContainerDefinition?objectA descriptive label for the container definition. Container definition names must be unique with a container group definition.
SupportContainerDefinitions?arrayA collection of support container definitions that define the containers in this group.
SourceVersionNumber?numberA specific ContainerGroupDefinition version to be updated
VersionDescription?stringThe description of this version
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift ContainerGroupDefinition
fn get(identifier: string)
Get a GameLift ContainerGroupDefinition
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift ContainerGroupDefinition
fn update()
Update a GameLift ContainerGroupDefinition
fn delete(identifier: string)
Delete a GameLift ContainerGroupDefinition
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift ContainerGroupDefinition
fn sync()
Sync GameLift ContainerGroupDefinition state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift ContainerGroupDefinition resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift ContainerGroupDefinition resource state
fleet.tsv2026.10.25.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
ScalingPolicies?arrayA list of rules that control how a fleet is scaled.
AnywhereConfiguration?objectCost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
ApplyCapacity?enumDetermines when and how to apply fleet or location capacities. Allowed options are ON_UPDATE (default), ON_CREATE_AND_UPDATE and ON_CREATE_AND_UPDATE_WITH_AUTOSCALING. If you choose ON_CREATE_AND_UPDATE_WITH_AUTOSCALING, MinSize and MaxSize will still be applied on creation and on updates, but DesiredEC2Instances will only be applied once on fleet creation and will be ignored during updates to prevent conflicts with auto-scaling. During updates with ON_CREATE_AND_UPDATE_WITH_AUTOSCALING chosen, if current desired instance is lower than the new MinSize, it will be increased to the new MinSize; if current desired instance is larger than the new MaxSize, it will be decreased to the new MaxSize.
CertificateConfiguration?objectIndicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created.
ComputeType?enumComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.
Description?stringA human-readable description of a fleet.
DesiredEC2Instances?number[DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
EC2InboundPermissions?arrayA range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
EC2InstanceType?stringThe name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
FleetType?enumIndicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet.
InstanceRoleARN?stringA unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN from the IAM dashboard in the AWS Management Console.
InstanceRoleCredentialsProvider?enumCredentials provider implementation that loads credentials from the Amazon EC2 Instance Metadata Service.
Locations?array
LogPaths?arrayThis parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
MaxSize?number[DEPRECATED] The maximum value that is allowed for the fleet\'s instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
MetricGroups?arrayThe name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
MinSize?number[DEPRECATED] The minimum value allowed for the fleet\'s instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
NamestringA descriptive label that is associated with a fleet. Fleet names do not need to be unique.
NewGameSessionProtectionPolicy?enumA game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
PeerVpcAwsAccountId?stringA unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
PeerVpcId?stringA unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console.
PlayerGatewayConfiguration?objectThe IP protocol supported by the game server.
ResourceCreationLimitPolicy?objectThe maximum number of game sessions that an individual can create during the policy period.
BuildId?stringA unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
ScriptId?stringA unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. Note: It is not currently possible to use the!Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.
RuntimeConfiguration?objectThe maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
ServerLaunchParameters?stringThis parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
ServerLaunchPath?stringThis parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.
Tags?arrayAn array of key-value pairs to apply to this resource.
PlayerGatewayMode?enumThe player gateway mode for the fleet.
fn create()
Create a GameLift Fleet
fn get(identifier: string)
Get a GameLift Fleet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Fleet
fn update()
Update a GameLift Fleet
fn delete(identifier: string)
Delete a GameLift Fleet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Fleet
fn sync()
Sync GameLift Fleet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Fleet resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift Fleet resource state
game_server_group.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
AutoScalingPolicy?objectLength of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ.
BalancingStrategy?enumThe fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
DeleteOption?enumThe type of delete to perform.
GameServerGroupNamestringAn identifier for the new game server group.
GameServerProtectionPolicy?enumA flag that indicates whether instances in the game server group are protected from early termination.
InstanceDefinitionsarrayA set of EC2 instance types to use when creating instances in the group.
LaunchTemplate?objectA unique identifier for an existing EC2 launch template.
MaxSize?numberThe maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
MinSize?numberThe minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
RoleArnstringThe Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
Tags?arrayA list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
VpcSubnets?arrayA list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
fn create()
Create a GameLift GameServerGroup
fn get(identifier: string)
Get a GameLift GameServerGroup
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift GameServerGroup
fn update()
Update a GameLift GameServerGroup
fn delete(identifier: string)
Delete a GameLift GameServerGroup
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift GameServerGroup
fn sync()
Sync GameLift GameServerGroup state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift GameServerGroup resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift GameServerGroup resource state
game_session_queue.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
NamestringA descriptive label that is associated with game session queue. Queue names must be unique within each Region.
TimeoutInSeconds?numberThe maximum time, in seconds, that a new game session placement request remains in the queue.
Destinations?arrayA list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
PlayerLatencyPolicies?arrayA set of policies that act as a sliding cap on player latency.
CustomEventData?stringInformation that is added to all events that are related to this game session queue.
NotificationTarget?stringAn SNS topic ARN that is set up to receive game session placement notifications.
FilterConfiguration?objectA list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.
PriorityConfiguration?objectThe prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION.
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift GameSessionQueue
fn get(identifier: string)
Get a GameLift GameSessionQueue
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift GameSessionQueue
fn update()
Update a GameLift GameSessionQueue
fn delete(identifier: string)
Delete a GameLift GameSessionQueue
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift GameSessionQueue
fn sync()
Sync GameLift GameSessionQueue state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift GameSessionQueue resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift GameSessionQueue resource state
location.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
LocationNamestring
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift Location
fn get(identifier: string)
Get a GameLift Location
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Location
fn update()
Update a GameLift Location
fn delete(identifier: string)
Delete a GameLift Location
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Location
fn sync()
Sync GameLift Location state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Location resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift Location resource state
matchmaking_configuration.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
AcceptanceRequiredbooleanA flag that indicates whether a match that was created with this configuration must be accepted by the matched players
AcceptanceTimeoutSeconds?numberThe length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
AdditionalPlayerCount?numberThe number of player slots in a match to keep open for future players.
BackfillMode?enumThe method used to backfill game sessions created with this matchmaking configuration.
CreationTime?stringA time stamp indicating when this data object was created.
CustomEventData?stringInformation to attach to all events related to the matchmaking configuration.
Description?stringA descriptive label that is associated with matchmaking configuration.
FlexMatchMode?enumIndicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
GameProperties?arrayA set of custom properties for a game session, formatted as key:value pairs.
GameSessionData?stringA set of custom game session properties, formatted as a single string value.
GameSessionQueueArns?arrayThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
NamestringA unique identifier for the matchmaking configuration.
NotificationTarget?stringAn SNS topic ARN that is set up to receive matchmaking notifications.
RequestTimeoutSecondsnumberThe maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
RuleSetArn?stringThe Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.
RuleSetNamestringA unique identifier for the matchmaking rule set to use with this configuration.
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift MatchmakingConfiguration
fn get(identifier: string)
Get a GameLift MatchmakingConfiguration
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift MatchmakingConfiguration
fn update()
Update a GameLift MatchmakingConfiguration
fn delete(identifier: string)
Delete a GameLift MatchmakingConfiguration
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift MatchmakingConfiguration
fn sync()
Sync GameLift MatchmakingConfiguration state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift MatchmakingConfiguration resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift MatchmakingConfiguration resource state
matchmaking_rule_set.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
NamestringA unique identifier for the matchmaking rule set.
RuleSetBodystringA collection of matchmaking rules, formatted as a JSON string.
Tags?arrayAn array of key-value pairs to apply to this resource.
fn create()
Create a GameLift MatchmakingRuleSet
fn get(identifier: string)
Get a GameLift MatchmakingRuleSet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift MatchmakingRuleSet
fn update()
Update a GameLift MatchmakingRuleSet
fn delete(identifier: string)
Delete a GameLift MatchmakingRuleSet
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift MatchmakingRuleSet
fn sync()
Sync GameLift MatchmakingRuleSet state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift MatchmakingRuleSet resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift MatchmakingRuleSet resource state
script.tsv2026.10.23.1

Global Arguments

ArgumentTypeDescription
namestringInstance name for this resource (used as the unique identifier in the factory pattern)
accessKeyId?stringAWS access key ID; overrides AWS_ACCESS_KEY_ID environment variable. Wire with a vault.get(...) expression to source it from a vault.
secretAccessKey?stringAWS secret access key; overrides AWS_SECRET_ACCESS_KEY environment variable. Wire with a vault.get(...) expression to source it from a vault.
sessionToken?stringAWS session token for temporary credentials; overrides AWS_SESSION_TOKEN environment variable. Wire with a vault.get(...) expression to source it from a vault.
region?stringAWS region; overrides AWS_REGION / AWS_DEFAULT_REGION environment variables and ~/.aws/config profile region. Defaults to us-east-1.
Name?stringA descriptive label that is associated with a script. Script names do not need to be unique.
StorageLocation?objectAn Amazon S3 bucket identifier. This is the name of the S3 bucket.
Version?stringThe version that is associated with a script. Version strings do not need to be unique.
Tags?arrayAn array of key-value pairs to apply to this resource.
NodeJsVersion?stringThe Node.js version used for execution of the Realtime script.
fn create()
Create a GameLift Script
fn get(identifier: string)
Get a GameLift Script
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Script
fn update()
Update a GameLift Script
fn delete(identifier: string)
Delete a GameLift Script
ArgumentTypeDescription
identifierstringThe primary identifier of the GameLift Script
fn sync()
Sync GameLift Script state from AWS
fn list(maxPages?: number, resourceModel?: string)
List GameLift Script resources
ArgumentTypeDescription
maxPages?numberMaximum number of pages to fetch (default: 10)
resourceModel?stringJSON resource model for parent-scoped listing (e.g. parent identifier)

Resources

state(infinite)— GameLift Script resource state
04Previous Versions19
2026.10.24.1AGPL-3.0-or-later
2026.10.23.1AGPL-3.0-or-later(was none)
  • Updated: alias, build, container_fleet, container_group_definition, fleet, game_server_group, game_session_queue, location, matchmaking_configuration, matchmaking_rule_set, script
2026.10.13.1
  • Updated: alias, build, container_fleet, container_group_definition, fleet, game_server_group, game_session_queue, location, matchmaking_configuration, matchmaking_rule_set, script
2026.10.09.1
  • Updated: container_group_definition
2026.10.08.1
2026.10.06.1
2026.10.04.1
2026.10.03.1
2026.10.02.1
  • Updated: container_group_definition
2026.10.01.1
2026.09.30.1
2026.09.29.1
2026.09.28.1
2026.09.27.1
2026.09.26.1
2026.09.25.1
2026.09.24.1
2026.09.23.1
2026.09.22.1
  • Updated: container_fleet, fleet
05Stats
A
100 / 100
Downloads
35
Archive size
2.2 MB
Verified by Swamp
  • Has README or module doc2/2earned
  • README has a code example1/1earned
  • README is substantive1/1earned
  • Most symbols documented1/1earned
  • No slow types (deprecated)1/1earned
  • Dependencies pass trust audit2/2earned
  • Docs keep secrets in a vault1/1earned
  • Has description1/1earned
  • Platform support declared (or universal)2/2earned
  • License2/2earned
  • Verified public repository2/2earned
06Platforms
07Labels