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01Issue
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⊘ blocks #2820

#2891 gatorwalk-factory studio: Simulate follow-ups from #2808's reviews (stuck Run tab on an unrunnable walk, settling states)

Opened by skunk-ape · 10/1/2026· Shipped 10/2/2026

Low findings from the verification reviews of #2808 (Simulate mode), left for after it shipped.

  1. A walk the engine cannot run leaves the Run tab stuck: it shows no Discard button, and the Scenarios tab's Copy as scenario says 'Checking the walk on the engine…' forever. Show the walk banner (with Discard) whenever a walk exists, and say the walk could not run instead of Checking (studio/src/simulate_view.tsx, RunTab, NoRun, CopyAsScenario).
  2. While a step is settling, the panel can briefly show a false 'The walk could not run' alert, or the previous walk's frames, which still take clicks (state.ts takeStep / settleWalk). Keep the frames being replaced visibly pending, and ignore actions until the walk settles.
  3. The override a person takes always carries the note 'one more pass' (simulate.ts actionsAt). Let the Copy output say so or ask for a note.
  4. takeStep does nothing, silently, when the picked scenario did not run (parse error); say why or hide the actions.
  5. settleWalk retries without a bound while the walk or the definition keeps changing; cap it or yield between rounds.
  6. Copy names every entry -walk, which can match a saved scenario's name; pick a free name.

Also noted and not a bug: a global exit's taken count matches by name, which the schema keeps unambiguous (a stage transition cannot share a global transition's name).

02Bog Flow
✓OPEN✓TRIAGED✓IN PROGRESS✓SHIPPED+ 1 MOREASSIGNED+ 2 MOREREVIEW+ 9 MOREPR_LINKED+ 2 MORESESSION_SUMMARIZED

Shipped

10/2/2026, 7:44:27 PM

Click a lifecycle step above to view its details.

03Sludge Pulse
skunk-ape assigned skunk-ape10/2/2026, 6:56:21 PM
skunk-ape linked blocks #282010/2/2026, 7:47:08 PM

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